Tips for figuring out what's causing your issues! Maintained by /u/Thallassa.A community curated list of 'essential mods.'.A comprehensive list of many guides and resources covering a wide variety of topics.If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are.If you are brand new to modding work through this before asking where to start.You may not post about questions that are answered in the FAQ.
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Vector for the creation of Shape Atlas for Men
If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other.Įxpired6978 for RaceMenu and UIExtensions Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization. NPC will resume animations once the menu is closed. This is intentional and required when updating skeleton scaling since the game is paused. RaceMenu for NPC's will show them in a T-pose during slider changes. This is due to how the overlay system was designed. I'm not aware of any equivalent tool for SE.īody hair overlay only applies to the main body mesh, not the genitals. NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves. **only required for editing morphs on NPC'sĠ2 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) ( optional)Ġ3 Genital Morphs if not using SAM Light ( optional)įoreskin morph requires SAM Light "un-cut" option during installation.īodyGen for RaceMenu SE can make the game unstable based on individual setups.īodyGen morphs are saved in the SKSE co-save alongside the game save. *not required, but SAM assets are required in some type of setup (like SOS). Opens a minimal version of RaceMenu on the target characterĬonfigures setting for feet texture mode and resets texture overrides Opens a minimal version of RaceMenu on the player character Three custom spells are automatically added under Powers. For example, base texture malebody_1.dds would be named malebody_ 01.dds, malebody_ 02.dds, malebody_ 03.dds, etc.įeet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit).Textures follow the naming convention BaseName_ xx.dds (diffuse), BaseName_ xx_msn.dds (normal), BaseName_ xx_s.dds (specular) where xx ranges from 01 to 10 Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Texture Selection ( SAM Light only, textures not included)
Genital skeleton scaling for compatiblity with genital accessories Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital morphs based on SAM genital bones scaling formula Samson/Samuel morphs with a toggle for skeleton scaling tri morphs to be using the newer format exported by Outfit Studio.īody hair overlays for extra body hair controlīodyGen Morphs for diverse body types on all male NPC's based on class ( optional) For SE users, the refits must be converted to SE format using NIF Optimizer. Using armor refits for SAM is highly recommended. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.